
Player Driven MetaplotThere are
several benefits to a strong, well-detailed metaplot. They provide a
number of ready made plot hooks for the GM to build upon and give the
players a real sense that the world actually exists. In other words
that there are things going on in the background that the characters may
or may not be a part of. There are some strong disadvantages to
metaplot too. If the source material is too tightly woven to it,
then large parts of the game setting may become unusable based on a play
groups actions. Even worse is when players become disinterested in
major elements of a meta plot. No matter how good the game is, if
the players don’t buy into the story and become committed to moving it
forward play can quickly become lack luster.
Universalis is a great
way of providing metaplot to your games while avoiding many of the
disadvantages. In between sessions of regular play, players can get
together for a quick session of Universalis (often this can be fit in
before a session while waiting for late comers, or afterwards when some
players have to leave early. It’s also very easy to do
on-line). In the Universalis game, players will be concerned
with crafting the actions of the mover and shakers of the world, playing
out what the various factions and power brokers are up to. For
instance, in a Vampire campaign where player characters are relatively
weak soldiers, Universalis can be used to play out the interactions and plotting
of the influential powers. The new happenings and story
lines so developed can then be easily brought into the Vampire game as
current events going on in the city.
There are two huge advantages
to this. First, the players will never outrun or render obsolete a
prewritten metaplot. Likewise, GMs won’t have to railroad players in
order to keep them within the canon material. Instead the metaplot
that is created over time using Universalis will already be customized to
the needs of the actual campaign being played. Second, players will
be much more into the story because its one which they helped to
develop. Whatever aspect of the setting that the players find most
compelling is the one most likely to be developed in the Universalis
game. Thus, the GM can be assured that when he dangles plot hooks
based on that game, his players will eagerly leap at them.
|