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Scenario CreationOne of
Universalis’s strengths is the ease at which entire sections of a world
can be created on a meaningful level very quickly. Locations, key
characters, and the web of connections between them all get created as
part of an ordinary Universalis game. One of the things we’ve
been amazed at, is how good some of those Universalis creations would be
as a scenario for another game. The places, people and
situations created by the game can be easily modified and adapted into an
adventure to use in another RPG. At GenCon 2002 we ran several
demos. One of those demos would have made a great scenario (with
minor modification to adapt to setting specific details) for a game like
Blue Planet or The Babylon Project. Another was practically begging
to be played in Feng Shui or even Unknown Armies.
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