Ramshead Publishing, makers of Universalis.

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Scenario Creation

One of Universalis’s strengths is the ease at which entire sections of a world can be created on a meaningful level very quickly.  Locations, key characters, and the web of connections between them all get created as part of an ordinary Universalis game.   One of the things we’ve been amazed at, is how good some of those Universalis creations would be as a scenario for another game.   The places, people and situations created by the game can be easily modified and adapted into an adventure to use in another RPG.  At GenCon 2002 we ran several demos.  One of those demos would have made a great scenario (with minor modification to adapt to setting specific details) for a game like Blue Planet or The Babylon Project.  Another was practically begging to be played in Feng Shui or even Unknown Armies.