The game started out
innocently enough. I was hankerin’ to play a Western, so with the first
turn that’s the Tenet I proposed. The next player set us in a mining
town named Dark Gulch, and the player after that made sure the boom times
had already turned bust. That’s when it started to get a little weird.
The first characters
in the story were the crotchety old prospector Dirty Pete, and the skinny
piano player. After that came Ruby the saloon girl, with a past.
Ruby (plying her trade) had gotten wind of a new, but as yet unclaimed
silver strike in one of the abandoned mine shafts. She needed the
prospector’s help to claim the strike…only problem was, the area was
crawling with zombies…yes zombies.
Fortunately, also in
the saloon, was the Reverend Ulysses, a drunken, ex-minister
turned zombie hunter. Plied with drink and a share of the stake,
The Reverend agreed to help clear out the zombies. Unfortunately for them,
the prospector was a little drunk himself, and by the time he was done
recruiting Ulysses, the whole town had heard of the plan.
Zeke, a rival
zombie hunter and his side kick Ronnie heard about it and
decided to collect the bounties on the zombies for himself. Bruce Ashwood,
a local miner, equipped with a steam powered mining pick
named Betty decided to head out first and jump the claim. Meanwhile
Sheriff Brody had sent a telegraph to a man known simply as Dirk…the most
famous Zombie Hunter in the west. Unbeknownst to us at the time but to
be revealed later was that Dirk and Ruby had been married before a nasty
break-up, and the Sheriff’s daughter Sally had a huge crush
on the mysterious hunter.
Ruby, the prospector,
and the Reverend Ulysses went to the town’s abandoned church which
Ulysses used as his headquarters to collect their gear, but zombies had
already infiltrated the town. Alerted by Ulysses’ pet dog Ghost (who was
quite literally a ghost) the characters managed to blast their way through
the zombies without getting their brains eaten.
They traveled to the
mine site where a tremendous horde of zombies were mindlessly making their
way into the mine shaft, drawn by the sound of mysterious music. The
Reverend was preparing to lay a wild west smack down on the undead when
Zeke and the Sheriff Brody arrived on the scene. Wanting the zombie
bounties all to himself, Zeke had let the Sheriff know that Reverend
Ulysses was hunting without a license. Fortunately the Sheriff had a copy
of the necessary paperwork (in triplicate) with him which Ulysses
dutifully filled out. Unfortunately the license wasn’t active until it
had been properly filed. Scowling, The Reverend turned to his gas powered
camp stove and threw the paperwork in the fire. Watching the smoke rise to
the heavens, the Reverend informed all present that he’d filed the
paperwork with God and anyone having a problem with that could take it up
with him.
At that point a
commotion got their attention. Bruce was bailing out of the mine shaft
with a mule cart full of ill gotten silver ore. The zombies made short
work of the poor mule and Bruce, seeing the fire of the camp stove, made a
bee line towards the safety of Reverend Ulysses and his posse with the
zombies not far behind. The strange music was growing louder.
As the group prepared
to mount a defense, they failed to notice that Bruce had been bitten while
in the mine shaft and was turning into a zombie himself. Now fully
transformed he attacked Ruby with his steam pick. She managed to shoot it
out of his hand…turns out she was a crack shot, taught by Dirk
himself.
The Reverend, Sheriff
Brody, Zeke, Ronnie, and the old prospector Dirty Pete tried to hold off
the zombie hordes, but it was a losing battle and Pete went down. His fall
did manage to occupy several zombies who were intent on eating his brains.
Several more turned their attention on Ronnie. Seeing the odds, Zeke
abandoned his side kick Ronnie to a painful death and while they were
gnawing through his skull he high tailed it back to town. Still the music
continued.
At that moment Sally
showed up with Dirk in tow. She had met her beau at the train station and
led him to the mine. Tossing a few sticks of dynamite around sent zombie
parts flying, briefly gaining control of the situation. But Ruby was in
trouble. Bruce had gained the upper hand and was about to slay the saloon
girl, when Dirk…moved by feelings for his old flame, leapt in to rescue
her. Ruby was saved, and Bruce put down, but Dirk had been bitten.
He helped finish off the last of the nearby zombies but when he felt
himself transforming he told Ruby she had to kill him.
Ruby was preparing to
do so, but Sally leapt in and stopped her, throwing herself over Dirk to
protect him. Dirk, now fully a zombie, promptly ripped out
Sally’s throat before Ruby put him down with a shot that took off half
his head.
At this point the
strange music had reached a thundering crescendo. Rising out of the mine
on a hydraulic lift was a platform containing a steam powered organ. The
skinny piano player from the saloon was playing that organ and through its
music he was raising and controlling the zombies. As it turns out, he had
loved Ruby for years, but she had always scorned him. So he went in quest
of dark occult arts that would let him get his revenge.
As a fresh wave of
zombies came out of the mine, Ruby and Reverend Ulysses made good their
escape. Sheriff Brody, shattered with grief over the loss of his
beloved Sally went berserk and killed many zombies before he ran out of
ammo and was torn apart by the undead.
Featured Effect, Story Elements:
Story Elements are
the type of Tenet which governs what a story is going to be about. The
rules specify that each player in turn can propose one and only one Tenet
at a time. This ensures that all players have input into the type of game
being played. However, it can also result in something of a mishmash of
different genres and styles as each player puts his own twist on the game.
This is not necessarily a bad thing. Some of our best games have involved
some wildly disparate Story Elements all being thrown into the same pot
and stirred together.
This effect can be seen in this play example as the
story moved from being a traditional western set in a small mining town to
a "weird" western complete with zombies and occultists. As it
turned out this wasn’t a bad direction and the game was quite fun with
few survivors. However, there are a few tricks to keeping Universalis
games more genre pure if desired.
The most obvious is to be prepared to Challenge players
who introduce elements outside of the genre expectations that have been
established. Not only can this mechanic serve as a straw poll of other
players as to whether they’d like or dislike the new direction, but if
the new element has never been formally proposed as a Story Element the
Challenger can most likely claim the existing Story Elements as Facts with
which to oppose the new direction. "This is a ‘western’. There
aren’t zombies in westerns"
However, more important is to recognize the importance
of the Game Preparation phase outlined in Chapter 2. In our example above
I defined the genre as being "western". It did not then get
narrowed down to "traditional western". If players are truly
concerned about genre purity they should take pains to be very specific up
front before the first scene is played about exactly what those genre
expectations are.
Also, feel free to make use of negating Story Elements. Knowing the
popularity of zombies and "weird" westerns recently, players in
this game could have ensured that these things didn’t creep into their
game by proposing Story Elements such as "No occult" or "No
undead gunslingers" and such. In another game we’ve played that was
set in a science fiction universe a player made good use of this technique
to declare that there was no virtual reality cyberspace in that setting.
----Ralph Mazza