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Notes on Temple of Bast
Submitted by:  Bob McNamee

 

NOTES ON SESSION 1

The Temple of Bast Game looks like this after Session 1 (duration 2hrs)
Players (ending coins): Bob (6), Pat (24)

Tenets
-Magic flows along Ley lines & collects in crystals
-low technology, pre-industrial
-cats are magic
- humans can bond with cats
- old Egypt setting

Characters
“Kenarsis”
- Scribe/magician
-Runic magic
-Forgetful
-Follower of Ptah
-Collector of Knowledge

”Pi Wa Ket”
-Servant in the Temple of Bast
-Agile
-Nubile
-Communicates with cats
-Trained Dancer
-Daring

“Lo-set”
-Cat
-Thief
-Lucky charm bracelet of Juba

”Seer of Bast”
-Prophecy
-Oracle
-Old
-Slow
-Poisoned
-“Temple possession”

“Snake #1” (****Eliminated****)
-Poison Fangs,
-Sneaky

“Group of Temple Cats x3”
-Snake Killers

“My-Kat”
-Temple Cat
-Knows all Paths in Temple
-Can talk with high ranking Priestesses

“Juba”
-Herbalist
-Fat
-Healer

Locations
“Temple of Bast”
-Many cats
-Seer of Bast (“possession”)

“Herbalist shop of Juba, down the street from the Temple”

NOTES ON SESSION 2

We had a visiting friend, Sue, sit in on our game. She's never role-played before (except for one aborted playtest of my Tarot Game...which never really got off the ground).

Prior to the game Sue had finished reading the rules. She found them a bit convoluted (my explanations of the game flexibility may not have helped), remarking over some of the same things Andrew? mentioned in the play-test. Concern about costs of establishing facts (the difference between Fact and Color, etc. ), and that anything can be Challenged and that there could be Complications ontop of Complications etc.

We assured her that. although it is possible that such things could happen, that in actual play it doesn't seem to come up. That the players are all there to "play a good story" and tend to work together to build it. Which is how our play worked out, with surprising twists

We had a good session! It lasted 2 hours.

Two complications were resolved this game, both in Scene 4, the healing of the Seer, and Lo-Set’s snatch of the bracelet.

Scene 5 was completely Dialogue between Pat, as Lo-Set, and Sue, as My-Kat, except for a some establishing of Facts.

A great many new things were added this game.

New Tenet: Prophecy-“I See the City (Bast-met) overrun by the forces of the Evil Snake God, unearthed by the wild tribes of the far desert”

We now know the City (a new location) is Bast-Met, it is “Controlled by cult of Bast” and Temple of Bast is a “possession”.

We added the “Rooftop near the Temple of Bast” location

Temple of Bast added “city relationship”, “Corruption in Temple” and “Not always trustworthy” -this was a surprising turn added by our visiting player Sue (who has never role-played).

Two master Components were added
“Temple Cats” – also by Sue - with a single trait of
-See the true nature of one’s Soul

“Cats of the Wild Ways” – by Bob
-Travel the Secret Ways
-Befriends the street people
-Survivors

Characters
New Characters added…
“Kan’ Du”
- Priestess Healer of Bast

“Bigg-Uhn”
-Warrior
-Trained as a bodyguard

Changes
Seer lost “Poisoned”-Bob , gained “in a Trance”-Pat
Kenarsis gained “Curiosity”-Pat
My-Kat’s role of Temple Cat became a subcomponent of the Master Component “Temple Cat”
Lo-Set gained “Crafty”, “Knows all the streets and roofs of the city of Bast-Met”, and “Cat of the Wild Ways” (a master component), and has possession of the Item “Charm Bracelet”

New Item (was originally a trait of Lo-Set)
“Charm Bracelet”
-consists of shaped crystals, each with a Rune inscribed
-Sacred artifact of a Primary Node
-Primary Ley line power diminished by absence of bracelet