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Words of Praise from Players of Universalis
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Hello All, I'd just like
to note that what impresses me most about Universalis is that it
finally gives us a "storytelling" game that: A) Really IS a
storytelling game and B) Isn't "rules-lite." Very,
very impressive. ---Jessie Burneko
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[After switching a d20 game to Universalis for
a single session to kick start some ideas] The
plot was thickened and we got more accomplished in the next 3 hours
than we had in the last 3 sessions combined. In the 4 or 5 scenes
(and about a dozen mini scenes) we introduced 19 new characters, at
least 6 new groups, a palace worth about 30 coins and a ton of
interesting plot twists. Every
long running campaign (using any system) that starts to slow down in
the creativity department, should switch to Universalis for at least
a single session. We generated enough ideas in last night's session
to drive the game for at least 8 more sessions. ---Matt Gwinn
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[In reference to a thread
on a Universalis / Sorcerer cross over game] This is ... amazing.
Talk about offspring exceeding their parents! Sorcerer +
17th-cent French adventure + Universalis + ... man, my brain is going
"sput." I'm linking to this thread from the Sorcerer
website right away. ---Ron Edwards
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Production quality is
high... nice artwork, good dark print.
I look forward to playing it. It seems sort of like what FUDGE should
have been. I've got a feeling that from now on my train of thought
will run something like this: "Ooh, that's cool, I should
design a game around it."
"Oh, wait, why would I do that when I can just use
Universalis?" ---Nathan Banks
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Universalis can do more or less
anything you can think of. Just pay some coins, and make it happen.
The thing that makes it truly awesome is that its all a feature of
*play,* unlike FUDGE, where the customization is a feature of pre-game
design work by the GM. ---Nathan Banks
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Seeing an independent game with these
production standards really inspires you to dig out all those cool
ideas you once had but never bothered to fully map out. It's a
beautiful little book, I'm still stunned by the integrity of the text
- I thought I'd finally found a typo at one point but realized it was
just a phrasing choice. ---Tony Irwin
- Just wanted to let you know I received
Universalis yesterday. Read about half way through it & have
one comment -- mind boggling! Can't wait to give it a whirl...Thanks.
Money well spent in a hobby that this is not always the case.
--- Lou Goncey
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Universalis is just so
much more than a simple storytelling game. I can't even begin to tell
you the possibilities it's opened up in my gaming. Not only is Universalis great on it's own, it can add so much to any role-playing
game out there. Everyone needs to own a copy of
Universalis just for it's mind-expanding capabilities. Now if I can
just talk my company into using Universalis to control it's meetings!
If you really want to create an RPG, do yourself a favor and play a
few games of Universalis first. I guarantee your creative juices will
be flowing in no time. I now have at least three solid ideas that may
find their way into indie rpgs of their own thanks to Universalis.
---Roy Penrod
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I've been waiting for a
game like this ever since I was 12 years old, and I was worried that I'd have to end up writing it myself. In any
case, I think Universalis is probably the most innovative game I've
read since Nobilis (which was the most innovative I'd read since
Continuum, which was the most innovative I'd read since Fudge,
etc.) It will enjoy a treasured place on my shelf. In any
case, I'll savor every word and look forward to taking it apart and
messing with it. Thanks again for making such a great game.
---Jonathan Walton
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it looks like it has the potential to really explore a gaming group's creativity and, for people able to disinvest from specific characters, is probably a storytelling romp to boot. Another Thought-About Game Design, from our friends at The Forge. Hell, they should charge tuition at this rate.
---Ken Hite
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I've got a confession to
make - I've been dead scared of Universalis since I heard of it.
First, it's universal. Second, there's no GM - and as radical as I
get, that's something I've never tried. Third, there's a horse-load
of resource management (it would seem), and I suck at that. I
actually reneged on a promise to play test it with my group that I've
been feeling guilty about for nine or so months. Monday night,
I faced the beast head-on. A group of people that I'd played with
zero to one times with before all got together and tried our hands
at it. We ended up playing a sci-fi/horror game set on Mars that
sounded like a damn fine action movie, to be honest.
Thanks, Ralph and Mike, for making such a great game.
---Clinton Nixon
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I think Universalis
worked for me because it provided enough rules structure to give me
something to fiddle with. Whenever I got a good idea, I'd be busily
planning which characters and locations I'd need to snag, what new
things I needed to create, and how much it was going to cost. And
the complications system is great, because as much fun as
storytelling is, its just human nature to want to chuck around a big
honking handful of dice once in a while. ---Wilhelm
Fitzpatrick
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The game itself is more suspenseful than most role-playing games.
Most RPGs aren't suspenseful at all for the GM - he knows what's
going to happen. Even in a heavily narrativist game, he has some
ideas, and knows the agendas of his antagonists. Players can read
this, by the way - people can be obvious. I've often known what was
going to happen in a game because I knew what TV shows the GM
watched, or movies he liked, or books he read. In Universalis, since
everyone contributes, no one has an idea what might happen next.
This kicks ass. ---Clinton Nixon
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Ralph, not only do I
like Universalis, but it's currently my FAVORITE GAME. No offense,
Clinton, Mike, but I like it even better than Donjon and Synthesis.
(Since Mike's seen me play both of those games, he can tell you how
much that means I like Universalis. :) ---Nathan Banks
- With Universalis, you're not just
telling a story together - it gives you the tools to design a whole role-playing
game as you play. "Innovative" - this term doesn't do it
justice. ---feed back from Andy Kitkowski's Indie RPG awards.
- Universalis is so innovative it's
barely an RPG. It's an group-storytelling game that isn't boring.
That's as innovative as it gets, really. ---feed back from Andy
Kitkowski's Indie RPG awards.
- What can I say, is it even really an
RPG anymore? It challenges the very definition. Chucks out every preconceived
notion and starts up from the bottom. ---feed back from Andy
Kitkowski's Indie RPG awards.
- #$@% Hell! If Universalis isn't God's
gift to role playing, I don't know what is! It seems that ALL my
designs lately start of with something like "So, imagine
Universalis, but with ______." I'm currently working on a major,
detailed, extended review of it for RPGnet, and it's only making me
more impressed. It's something that all of us have thought about, but
nobody really sat down and wrote. Genius in a bag. ---Jonathan
Walton
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I received Universalis yesterday. I've fallen in love, and I can't
get up. This game is simply amazing. Thanks for making it.
---John Harper
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Let me forego the usual bluster and get right to the point: Universalis...represents a revolution not so much in ideas as achievement. For
years, designers and theorists postulated that...GM-less play could be
supported by a system specifically designed for it...But again, nobody
stepped up to the plate to design such a system, though games like Soap,
Baron Munchausen, and Once Upon a Time skirted that
territory. Until Universalis.
...This is where I'm
supposed to come up with some kick-ass conclusion, but I don't know
that I really have one. How's this? Buy Universalis. Read it. Play
it. But, most importantly, digest it and make it a part of your
roleplaying and game design vocabulary. Become fluent in it.
---Jonathan Walton, excerpts from RPGnet
Review
- I got to play Universalis -- which
KICKS MAJOR ASS. If you don't have a copy of it, you'd better get one
RIGHT THE HELL NOW. ---John
Wick
- I personally feel that Universalis is
the most significant release of recent years, and simultaneously my
present top recommend for getting newbies to the hobby started.
It fundamentally strips away all the accreted wargaming roots of
RPing,
and actually delivers on the promise of every "what is role
playing chapter." It answers those niggling questions of
"why do you have a GM then? Why does one guy get to decide
everything if the possiblities are limitless? We can point to
Universalis first amongst many others and say "It can be done, it
has been done, it's enormous amounts of fun."
---Pete Darby
- I've said it before and I'll say
it again: more new RPG's need to be influenced by Universalis.
I'm trying to do my part. ---Matt Wilson
- Sebastian,
my 7yo, read the back of my big Pendragon book. He explained it
to me last night at dinner. "It's like Universalis,"
he said, "only you have to have one character and it has to
be a knight. Also one person has to be the 'game master,' who
tells what happens, and you tell how your knight responds.
---Vincent Baker
[do you
have any idea how cool it is to have a young blossoming RPGer
describe a mainstream RPG as being "like Universalis, only
with a GM"...wicked cool, ---Ralph]
- This week, I ran a Universalis
game for a couple of high school students as part of my job. I'm
working for a summer program that serves upperclassmen or
just-graduated high school students, and part of my duties is
running one evening activity a week. I've chosen RPGs as my
"workshop" topics, and ran a couple of D&D
sessions earlier in the summer. I'm a little tired of dungeon
crawls, however, and have recently had good experiences with
Universalis so, I decided to try it this week.
The three of us had a blast with it--so much so that they want
to continue the same story next week, although I'd originally
intended it as a one-shot. What pleased and surprised me the
most was how much the other players were willing to take
initiative and contribute.
Anyway, I just wanted to register that satisfaction. In contrast
to my earlier D&D sessions, I found it much easier to get
the players to take initiative in the collaborative free-for-all
atmosphere of Universalis (and this despite the fact that I was
a staff member, and thus by default "in charge"). Good
fun. ---Adrienne
- I
know that I want to play it, again...the game is
ideal for certain situations that other games are wholly
incapable of handling -- such as cooperative world design. I've
heard tell that people use it for figuring out metaplot issues,
too, at which it would be excellent.
In short, this game is great. You should
go
buy it right now. It is easily the single most innovative
RPG I've seen. ---Christopher Bradley, excerpts from RPGnet
Review
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Ralph, I tip my hat to you, sir.
So much of this game is brilliant, not just in the concept, but
in the counter-intuitive way you elegantly solve so many
potential problems. For instance, being able to add in traits
during a Complication is something that runs so counter to
traditional rpg rules thinking, yet works so smoothly to solve
this problem. ---Hudson Shock
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