
Space Patrol GenCon 2003 Demo
The tenets of this game began with a "Sci Fi" setting in
which "Earth is No More" and humanity has been reduced to a
"Caravan of Dispossessed Vagabonds". Human tech is
"primitive" and the caravan is "being pursued by
pirates" who want to harvest human organs. In an interesting
twist, one of the players declared that the pirates were actually
the protagonists of the story, not the humans. This led to some
interesting twists as we tried to reach a conclusion where the pirates
were more important characters than the humans.
The first scene started with a lone straggling human ship being
attacked by a trio of pirate vessels including the "K'tara".
The K'tara was captained by an alien named Jorel who was
"Cunning", "Sly", and a "Total
Bastard".
As one of the pirate ships docked with the fleeing human vessel and
began to board her, a mutiny was taking place on the K'tara. The
crew of the K'tara, feeling that their captain was an "Evil Slave
Driver" wanted to leave piracy and join the Space Patrol. They
had taken control of much of the ship and had sent a message to the Space
Patrol of their intentions. The Space Patrol Cruisers "Steel
Claw" and "Jade Falcon" were dispatched to the scene with
orders to aid the pirate crew to defect and protect the humans.
There were a few loyalists among the crew and they had notified Jorel
of the impending mutiny and so the crew had failed to secure the ship
before the Patrol Cruisers arrived. The Steel Claw was captained by
one of the few humans to join the Space Patrol, Captain "Red
Jenkins". He despised the alien pirates who preyed on humanity
and despite his Executive order reminding him of his orders to aid the
pirates, he determined to attack and destroy all of them.
Unbenownst to him, however, the captain and crew of the Jade Falcon
were on the pirates payroll and so maneuvered to interfere with the
attack.
Finally the crew of the K'tara overpowered the Jorell and his remaining
loyalists taking complete control of the ship. Meanwhile the Steel
Claw finally managed to line up an attack run and drive off the third
pirate ship.
At that moment an all alert priority one message was received from
Space Patrol Command ordering the Steel Claw to terminate its current
mission immediately and return to base. Priority One Alerts cannot
be refused and Jenkin's XO intimated that he would be forced to relieve
him of his command if he disobeyed and continued with his attack.
Both the Steel Claw and Jade Falcon left the scene, leaving the humans to
fend for themselves. They did manage to defeat the pirate boarding
party with heavy casualties.
Meanwhile, the K'tara had frozen Jorell in carbonite and dumped him
into space. They then headed off to a neutral port to refit their
ship and rename it the "Leviathan".
When the Steel Claw and Jade Falcon returned to base, they discovered
that the Space Patrol had been disbanded for lack of funding. The
captain and crew of the Jade Falcon turned to piracy while Captain Red
Jenkins became the founder of a new independent Space Patrol.
The first volunteer members of the new Patrol were the crew of the
Leviathan.
Featured Element, Giant Complication
The most amazing thing about this demo was that the entire story above,
all of it, was told with a single giant Complication. After
the tenets were established I won the first scene and opened with the lone
straggling human ship. This quickly led to the introduction of the
pirates and a Complication between them and the humans. Every other
even of the above story, (with the exception of the epilogue regarding the
founding of the new Space Patrol and the Leviathan volunteering) was told
as part of that Complication. There was no second scene.
Each of the elements -- from the mutiny, to the loyalists, to the
arrival of the Patrol ships, to the Jade Falcon being on the take, to Red
Jenkins being a human wanting to kill the pirates, to his XO desire to
follow orders, to the orders themselves -- were all Components invented
and Traits added and justifications for dice purchases prior to the actual
roll. When all was said and done there was a three way contest
between Jorell and the pirates, the mutinous crew, and the Steel Claw the
smallest pool of which was 10 and the largest 18 dice.
Everything after that, from the mutineer victory, to the emergency
orders from Space Patrol Command, to the stare down between Jenkins and
his XO, to the human victory against the pirate boarders, to the spacing
of Jorell was part of the spending of the Coins won in the Complication.
This was something I'd never seen before. An entire story from
beginning to end narrated within a single Complication and a single set of
rolls. It was fascinating to watch as each of the three players
maneuvered to try and get the biggest pool and determine how the story
would end, while simultaneously trying to figure out how to make the
pirates be the protagonists. Ultimately it would be the mutinous
crew who became the main characters, but it could just as easily been
Jorell, or perhaps even the crew of the Jade Claw. Each of the three
of us continuously tried to trump each other with counters and counter
counters. I, representing the Space Patrol introduced the
Claw. Jorell trumped me by introducing the Falcon and making them
support the pirates. The mutineers tried to drag me onto their side
with orders from Space Patrol to help the mutineers
"defect". I trumped that by making the captain of the Claw
a displaced human who would kill all pirates on sight. They
countered me by creating Captain Jenkins' XO as a by the book officer who
insisted on following orders. The mutineers went after Jorell by
launching a surprise mutiny. Jorell countered this by Creating a
faction of Loyalists who revealed the mutinous plot and so on.
It was truly one of the most impressive displays of Complication
cleverness I've witnessed, and by two first time demo players to boot.
---Ralph Mazza
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